Rebranded to Guessy and made store ready
The working name gave way to Guessy, the interface moved to native Liquid Glass surfaces, store identifiers were pinned, and the first iOS archive went through EAS.

Sheets, the picker, the tabs, and the pill button were rebuilt on native SwiftUI components so the game feels like it belongs on the phone it is held against. The palette settled on calm surfaces, ink text, and one accent, and the deck grid now fades under the header and the tab bar instead of being cut off.
Bundle identifier, package name, and build numbers were pinned, local EAS builds configured, and the SDK patch versions aligned until the iOS archive succeeded. Anonymous app usage metrics come from EAS Insights and nothing else; the review notes explain that the motion permission exists only for tilt detection.
These six captures are the App Store screenshots the submission was made with. They double as the current gallery until a release update replaces them.




