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Kagan Mert

Rebranded to Guessy and made store ready

The working name gave way to Guessy, the interface moved to native Liquid Glass surfaces, store identifiers were pinned, and the first iOS archive went through EAS.

By Kagan Mert
Guessy in landscape showing the word Ratatouille under the headline Stick It on Your Forehead

Sheets, the picker, the tabs, and the pill button were rebuilt on native SwiftUI components so the game feels like it belongs on the phone it is held against. The palette settled on calm surfaces, ink text, and one accent, and the deck grid now fades under the header and the tab bar instead of being cut off.

Bundle identifier, package name, and build numbers were pinned, local EAS builds configured, and the SDK patch versions aligned until the iOS archive succeeded. Anonymous app usage metrics come from EAS Insights and nothing else; the review notes explain that the motion permission exists only for tilt detection.

These six captures are the App Store screenshots the submission was made with. They double as the current gallery until a release update replaces them.

Guessy round in landscape with the timer at 42 seconds and the headline Tilt to Score
Tilt controls as presented on the App Store.
Guessy Decks screen with Mix, Random Deck, Music, Movies, Food and Drinks, and Animals under the headline Every Deck Unlocked
The Decks grid from the App Store submission.
Guessy Movies deck detail with a one minute timer and a Play button under the headline Pick a Deck and Play
Deck detail and round duration from the App Store submission.
Guessy New Deck form named Inside Jokes with Add Word and Create With AI buttons under the headline Build Your Own Decks
Custom Deck creation from the App Store submission.
Guessy onboarding sheet titled Pick a Deck over a blurred Decks screen under the headline Learn It in Seconds
The first onboarding step from the App Store submission.
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